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[[File:Green_Lizardman.jpg|thumb|375px|A Veptim Assassin Brood]]
 
[[File:Green_Lizardman.jpg|thumb|375px|A Veptim Assassin Brood]]
   
The veptims are reptilian in nature and live on the smallest continent, [[Raxus]]. They speak their [[Language: Veptimese|own language]], unique to them. Words have been translated, but they are few and far between. They are called Lizardmen in slang due to their unique appearance.
+
The veptims are reptilian in nature and live on the smallest continent, [[Raxus]]. They speak their [[Language: Veptimese|own language]], unique to them. Words have been translated, but they are few and far between among other species. They are called Lizardmen in slang due to their unique appearance.
 
==Broods==
 
==Broods==
*'''''Note'''''* ''The Veptims are all different depending on what month of the Veptim calendar they were born in, so this is only the features they all have''.
+
*'''''Note''':'' ''The Veptims are all different depending on what month of the Veptim calendar they were born in, so this is only the features they all have''.
   
 
The Veptims are humanoids with two arms and legs. They each have three fingers and two opposable thumbs, allowing for a firm grip on inanimate objects. The each have a tail and the militaristic broods have a spike on the end. They all have small spikes up their spine and down along their tail, making minor annoying cuts along the foe. Veptims are the quickest species on [[Dawn]] in terms of running and limb movement speed. A Veptim will generally be green or blue in their homeland, but if they are born elsewhere, they will adapt to it. A Veptim living in Saelonthor could have a child who is cold-resistant and albino.
 
The Veptims are humanoids with two arms and legs. They each have three fingers and two opposable thumbs, allowing for a firm grip on inanimate objects. The each have a tail and the militaristic broods have a spike on the end. They all have small spikes up their spine and down along their tail, making minor annoying cuts along the foe. Veptims are the quickest species on [[Dawn]] in terms of running and limb movement speed. A Veptim will generally be green or blue in their homeland, but if they are born elsewhere, they will adapt to it. A Veptim living in Saelonthor could have a child who is cold-resistant and albino.
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The physiology of a Veptim changes depending on what month of the Veptim calendar they were born in.
 
The physiology of a Veptim changes depending on what month of the Veptim calendar they were born in.
   
Assassin - Born in the first month of the year, they are made to fight, though they don't work very well in groups over twenty. They have green scales and act as spies, diplomats, and assassins, although there are reports of them putting themselves in charge when they rig an election for influence and becoming great, inspiring politicians.
+
Assassin - Born in the first month of the year, they are made to fight, though they don't work very well in groups over five. They have green scales and act as spies, diplomats, and assassins, although there are reports of them putting themselves in charge when they rig an election for influence and becoming great and inspiring politicians.
   
 
Farmer - Born in the second month of the year, these lizardmen are made to stay and farm to their hearts content. Their scales are not as pierce resistant or as strong as any war-relating type, though theirs are stronger than the females, who have the weakest scales.
 
Farmer - Born in the second month of the year, these lizardmen are made to stay and farm to their hearts content. Their scales are not as pierce resistant or as strong as any war-relating type, though theirs are stronger than the females, who have the weakest scales.
   
[[File:Lizardman.jpg|thumb|left|350px|A Warrior Brood]]Warrior - In the third month of the year, Veptims such as the blue Warrior Brood come into being. They have the biggest mass of the Veptim broods, most of that being muscle. Their many teeth are small and their head is stretched out to the front. Their legs have another joint next to the knee which [[Human]]s and [[Elves]] lack. They keep skulls of their prey with them.
+
[[File:Lizardman.jpg|thumb|left|350px|A Warrior Brood]]Warrior - In the third month of the year, Veptims such as the Warrior Brood come into being. They have the biggest mass of the Veptim broods, most of that being muscle. Their many teeth are small and their head is stretched out to the front. Their legs have another joint next to the knee which [[Human]]s and [[Elves]] lack. They keep skulls of their prey with them.
   
Female - This batch of Veptims are entirely females, along with the 8th brood. Their scales be weak and a mere unarmed human could kill a group of them. Each one can lay about thirty eggs, though only about half of them survive.
+
Female - This batch of Veptims are entirely females, along with the 8th brood. Their scales be weak and a mere unarmed human could kill a group of them. Each one can lay about thirty eggs per month, though only about half of them survive.
   
Craftsman - The fifth brood are made to build, craft and fashion things, such as armour, buildings, jewelry, etc. They are highly respected among society. They each have an improved sense of imagination and are often used as tacticians because of this.
+
Craftsman - The fifth brood are made to build, craft and fashion things, such as armour, buildings, jewelry, etc. They are highly respected among society. They each have an improved sense of imagination and are often used as tacticians because of their ability to think differently to others.
   
 
Commander - Every sixth month of the year, people who have commanding, bossy, voices or just Veptims who love or are good at shouting, the basic principal for orders. These Lizardmen are brought into existence by the [[The Doctrine|Veptim God]] Hymthmo, having been blessed by him.
 
Commander - Every sixth month of the year, people who have commanding, bossy, voices or just Veptims who love or are good at shouting, the basic principal for orders. These Lizardmen are brought into existence by the [[The Doctrine|Veptim God]] Hymthmo, having been blessed by him.
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In the eleventh month a mixture of all types of Lizardmen are born, about 1/9 of births goes to every type, except the Ogres of course.
 
In the eleventh month a mixture of all types of Lizardmen are born, about 1/9 of births goes to every type, except the Ogres of course.
   
During the course of these months, about five hundred per year, Slam they are known to the Veptims, but they are known to Humans and Elves as Doombringers. These are massive beasts. Everything fears them, even other lizardmen. They are like a really big Ogre, but the biggest Ogre is half the height of the smallest Doombringer. Lizardmen is to Ogre, as Ogre is to Doombringer.
+
During the course of these months, about five hundred per year, Slan they are known to the Veptims, but they are known to Humans and Elves as Doombringers. These are massive beasts. Everything fears them, even other lizardmen. They are like a really big Ogre, but the biggest Ogre is half the height of the smallest Doombringer. Lizardman is to Ogre, as Ogre is to Doombringer.
==Architecture==
 
The Veptim architecture is extremely similar to that of the Aztecs along with armour designs, though their armour is made to withstand a single musket shot. The Veptims used unusual amounts of gold in building these monuments, temples and houses.
 
   
  +
About 1 in every 10,000 Veptims is a prophet. Being birght turquoise, these prophets are a complete breed of their own. Thougher than farmers, yet as skilled as a craftsman and more religious and some priests. These prophets are greatly respected beyond all other types simply by existing. They have been known to expand the Veptim Legion through peaceful means and undermine enemies by using long words they can't understand. These prophets are considered close to the perfect Veptim.
 
==Architecture==
 
[[File:Lizardmen_Buildings.jpg|frame|left|Veptim Architecture]]
 
[[File:Lizardmen_Buildings.jpg|frame|left|Veptim Architecture]]
 
The Veptim architecture is extremely similar to that of the Aztecs along with armour designs, though their armour is made to withstand at least single musket shot. The Veptims used unusual amounts of gold in building these monuments, temples and houses.
  +
 
Lizardmen Architecture is commonly found in ruins on the Island of Raxus due to the numerous earthquakes from tectonic plates shifting. Because of this, the Veptims have refined the art of sturdy buildings.
 
Lizardmen Architecture is commonly found in ruins on the Island of Raxus due to the numerous earthquakes from tectonic plates shifting. Because of this, the Veptims have refined the art of sturdy buildings.
   
The temples are big, expensive and gorgeous in every detail. They reach up into the sky like pyramids and an entrance is on a side, which requires steps to get to in hte first places. Most buildings are symmetrical.
+
The temples are big, expensive and gorgeous in every detail. They reach up into the sky like pyramids and an entrance is on a side, which requires steps to get to in the first places. Most buildings are symmetrical.
 
 
 
==Religion==
 
==Religion==
 
''Main Article'': [[The Doctrine]]
 
''Main Article'': [[The Doctrine]]
   
The Veptims have a unique and distinctive faith. They believe in many Gods and Goddess, a list of which can be found in the article above. They have heard of the Del and distrust the foreign and alien gods, making a hatred for them on par with the [[Moon Elves]]. Anyone who is caught doing anything about these gods such as false worship, etc will be executed in front of a large mob of people as an example.
+
The Veptims have a unique and distinctive faith. They believe in many Gods and Goddess, a list of which can be found in the article above. They have heard of the Del and distrust the foreign and alien gods, making a hatred for them on par with the [[Moon Elves]]. Anyone who is caught doing anything related to these gods such as false worship, etc will be executed in front of a large mob of people as an example.
==Diet==
+
==Naming==
  +
Veptims are named with a single letter to determine what part of the country they came from*. These letters are A, E, R, G, J, K and U. This is followed by another part which tells you what brood the Veptim is from. These letters include:
  +
*A - Assassin
  +
*B - Farmer
  +
*C - Warrior
  +
*D - Female
  +
*E - Craftsman
  +
*G - Commander
  +
*J - Priest
  +
*K - Ogre
  +
*M - Builder
  +
*Q - Prophet
  +
*R - Slan
  +
Then a name is picked. Usually a name is the first proper sound a baby Veptim makes aside from gurgling noises, though some parents have pre-chosen names.
  +
  +
Examples:
  +
*A'M'Ard
  +
*G'J'O
  +
*A'G'Marzapan
  +
'''Note''': For prophets it is just M'[Name] and no other parts.
  +
  +
==<span style="font-size:20px;">Diet</span>==
 
The Veptims will eat any piece of meat you give them, but they dislike vegetables in general, unless they are females or farmers.
 
The Veptims will eat any piece of meat you give them, but they dislike vegetables in general, unless they are females or farmers.
 
==Alliance==
 
==Alliance==
 
The Veptims founded the [[ Veptim Legion|Veptim Legion]] after annexing the [[Dracanthro]]s after a long and bloodied war, known as the [[Raxus War]], as it was the only war with all of Raxus involved. The adaptive nature of the Veptims won the war, though it was by little.
 
The Veptims founded the [[ Veptim Legion|Veptim Legion]] after annexing the [[Dracanthro]]s after a long and bloodied war, known as the [[Raxus War]], as it was the only war with all of Raxus involved. The adaptive nature of the Veptims won the war, though it was by little.
   
The Veptims are currently invading the coastal province of [[Emria]]. They will gain a foothold into the main continents from there, after annexing the Humans and the Sun Elves like the Dracanthros, forcing them to be part of their army along with forcing them to worship their Gods.
+
The Veptims are currently invading the coastal province of [[Emria]]. They plan to gain a foothold into the main continents from there, after annexing the Humans and the Sun Elves like the Dracanthros, forcing them to be part of their army along with forcing them to worship their Gods.
   
Veptim Tactics are often swarming the enemy with huge causulties, though they often use assassins to open gates from the inside, weaken defenses, set a few buildings on fire, kill someone, etc.
+
Veptim Tactics are often swarming the enemy with huge causulties, though they often use assassins to open gates from the inside, weaken defenses, set a few buildings on fire, kill an enemy commander, etc.
 
==Fiction==
 
==Fiction==
 
The Raxus War
 
The Raxus War

Latest revision as of 16:10, 14 December 2013

Green Lizardman

A Veptim Assassin Brood

The veptims are reptilian in nature and live on the smallest continent, Raxus. They speak their own language, unique to them. Words have been translated, but they are few and far between among other species. They are called Lizardmen in slang due to their unique appearance.

Broods[]

  • Note: The Veptims are all different depending on what month of the Veptim calendar they were born in, so this is only the features they all have.

The Veptims are humanoids with two arms and legs. They each have three fingers and two opposable thumbs, allowing for a firm grip on inanimate objects. The each have a tail and the militaristic broods have a spike on the end. They all have small spikes up their spine and down along their tail, making minor annoying cuts along the foe. Veptims are the quickest species on Dawn in terms of running and limb movement speed. A Veptim will generally be green or blue in their homeland, but if they are born elsewhere, they will adapt to it. A Veptim living in Saelonthor could have a child who is cold-resistant and albino.

Broods[]

The physiology of a Veptim changes depending on what month of the Veptim calendar they were born in.

Assassin - Born in the first month of the year, they are made to fight, though they don't work very well in groups over five. They have green scales and act as spies, diplomats, and assassins, although there are reports of them putting themselves in charge when they rig an election for influence and becoming great and inspiring politicians.

Farmer - Born in the second month of the year, these lizardmen are made to stay and farm to their hearts content. Their scales are not as pierce resistant or as strong as any war-relating type, though theirs are stronger than the females, who have the weakest scales.

Lizardman

A Warrior Brood

Warrior - In the third month of the year, Veptims such as the Warrior Brood come into being. They have the biggest mass of the Veptim broods, most of that being muscle. Their many teeth are small and their head is stretched out to the front. Their legs have another joint next to the knee which Humans and Elves lack. They keep skulls of their prey with them.

Female - This batch of Veptims are entirely females, along with the 8th brood. Their scales be weak and a mere unarmed human could kill a group of them. Each one can lay about thirty eggs per month, though only about half of them survive.

Craftsman - The fifth brood are made to build, craft and fashion things, such as armour, buildings, jewelry, etc. They are highly respected among society. They each have an improved sense of imagination and are often used as tacticians because of their ability to think differently to others.

Commander - Every sixth month of the year, people who have commanding, bossy, voices or just Veptims who love or are good at shouting, the basic principal for orders. These Lizardmen are brought into existence by the Veptim God Hymthmo, having been blessed by him.

Priest - These men, born in the seventh month, have an increased love for the True Gods, and an increased hatred to all of the False Gods, known in Elven Tongue as Del'ir.

Lizardman Sketch

Veptim Unarmoured Ogre Sketch

Orge - These Veptims are the most dangerous of normal types. Weighing a tonne in total, they are walking tanks. They are only born in the ninth month and only about two thousand born in that time.

Builder - These Lizardmen are strong and fit, though a sword would carve straight through them like butter due to their weaker than normal scales.

In the eleventh month a mixture of all types of Lizardmen are born, about 1/9 of births goes to every type, except the Ogres of course.

During the course of these months, about five hundred per year, Slan they are known to the Veptims, but they are known to Humans and Elves as Doombringers. These are massive beasts. Everything fears them, even other lizardmen. They are like a really big Ogre, but the biggest Ogre is half the height of the smallest Doombringer. Lizardman is to Ogre, as Ogre is to Doombringer.

About 1 in every 10,000 Veptims is a prophet. Being birght turquoise, these prophets are a complete breed of their own. Thougher than farmers, yet as skilled as a craftsman and more religious and some priests. These prophets are greatly respected beyond all other types simply by existing. They have been known to expand the Veptim Legion through peaceful means and undermine enemies by using long words they can't understand. These prophets are considered close to the perfect Veptim.

Architecture[]

Lizardmen Buildings

Veptim Architecture

The Veptim architecture is extremely similar to that of the Aztecs along with armour designs, though their armour is made to withstand at least single musket shot. The Veptims used unusual amounts of gold in building these monuments, temples and houses.

Lizardmen Architecture is commonly found in ruins on the Island of Raxus due to the numerous earthquakes from tectonic plates shifting. Because of this, the Veptims have refined the art of sturdy buildings.

The temples are big, expensive and gorgeous in every detail. They reach up into the sky like pyramids and an entrance is on a side, which requires steps to get to in the first places. Most buildings are symmetrical.

Religion[]

Main Article: The Doctrine

The Veptims have a unique and distinctive faith. They believe in many Gods and Goddess, a list of which can be found in the article above. They have heard of the Del and distrust the foreign and alien gods, making a hatred for them on par with the Moon Elves. Anyone who is caught doing anything related to these gods such as false worship, etc will be executed in front of a large mob of people as an example.

Naming[]

Veptims are named with a single letter to determine what part of the country they came from*. These letters are A, E, R, G, J, K and U. This is followed by another part which tells you what brood the Veptim is from. These letters include:

  • A - Assassin
  • B - Farmer
  • C - Warrior
  • D - Female
  • E - Craftsman
  • G - Commander
  • J - Priest
  • K - Ogre
  • M - Builder
  • Q - Prophet
  • R - Slan

Then a name is picked. Usually a name is the first proper sound a baby Veptim makes aside from gurgling noises, though some parents have pre-chosen names.

Examples:

  • A'M'Ard
  • G'J'O
  • A'G'Marzapan

Note: For prophets it is just M'[Name] and no other parts.

Diet[]

The Veptims will eat any piece of meat you give them, but they dislike vegetables in general, unless they are females or farmers.

Alliance[]

The Veptims founded the Veptim Legion after annexing the Dracanthros after a long and bloodied war, known as the Raxus War, as it was the only war with all of Raxus involved. The adaptive nature of the Veptims won the war, though it was by little.

The Veptims are currently invading the coastal province of Emria. They plan to gain a foothold into the main continents from there, after annexing the Humans and the Sun Elves like the Dracanthros, forcing them to be part of their army along with forcing them to worship their Gods.

Veptim Tactics are often swarming the enemy with huge causulties, though they often use assassins to open gates from the inside, weaken defenses, set a few buildings on fire, kill an enemy commander, etc.

Fiction[]

The Raxus War

  1. The Opening Move - 3998


The Emrian Conquest

  1. The Surprise Attack - 4019
  2. The Giants - 4024
  3. Counterattack - 4025
  4. Push - 4028
  5. Fall of Imr'Usk - 4028